How I work

From the first question to the shipped interface.

Teams bring me in when the product is complex, the users are experts and getting it wrong is expensive. I lead the design end to end and stay hands-on throughout.

What I offer

Process

  1. 01

    Understand

    I start with the people who will use it and the constraints around them: operators, stakeholders, the data, the hardware, the regulations. The goal is to find the decisions that really matter.

  2. 02

    Frame

    A clear point of view on the problem, what success looks like and what we will leave out. Flows and rough concepts go in front of the team early, so we argue about the right things.

  3. 03

    Prototype

    Working, high-fidelity prototypes with realistic data, often built in code, in front of real users as soon as possible. A prototype settles in a day what a meeting can’t settle in a month.

  4. 04

    Ship

    Specs, components and design system work engineers can build from directly. I stay close through release to keep the details intact, then measure what changed.

Have something with a lot riding on it?

Book a 20-min call →

A quick intro: tell me what you’re building and we’ll see if it’s a fit. Prefer email? paul@paulz.design